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Scifinity: The Next Update

Life (with a capital "L") has done its best to make advancement on Scifinity drag, but I do have an important update. We've broken through the idea deadlock for weapons and armor! Weapons will use their base "ordinary" damage code from the Alternity PHB. Good and Amazing successes on attacks will add a flat bonus to that, simplifying things pretty well. Armor will now be presented as a consistent Damage Reduction (DR) rating, most likely as the "average" of its best code among the Low Impact / High Impact / Energy split. So, for example, a 9mm pistol's damage rating will be listed as "d4+1w (+1, +3)", and a CF long coat's DR will be listed as "3". This is mostly how I've wanted to do things since I first got the idea way back when, so I guess it was a sound concept all along. Equipment will mostly just be the list from the PHB reproduced with minimal text. We're thinking all characters will start with the same amount...

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